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Serious Games Market by Technology Enhancements and Demands 2021-2026 – X herald

Final Report will add the analysis of the impact of COVID-19 on this industry.

The report titled Serious Games Market has recently added by MarketIntelligenceData to get a stronger and effective business outlook. It provides an in-depth analysis of different attributes of industries such as trends, policies, and clients operating in several regions. The qualitative and quantitative analysis techniques have been used by analysts to provide accurate and applicable data to the readers, business owners and industry experts.

The Serious Games Market is expected to grow at a CAGR of 20% during the forecast period 2020 to 2025.

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https://www.marketintelligencedata.com/reports/80708/serious-games-market-growth-trends-forecasts-2020-2025/inquiry?Mode=G88

Top Companies operating in the Global Serious Games market profiled in the report: Designing Digitally, Inc., Diginext (CS Group), CCS Digital Education Ltd., Applied Research Associate Inc., Grendel Games, Cisco Systems, Revelian, MPS Interactive Systems, Can Studios Ltd., L.I.B. Businessgames B.V., Tygron BV, Triseum LLC

Key Market Trends

Learning and Education Application to Witness Significant Growth

– In the recent past years, digital games and simulations have gained popularity as the most powerful and highly engaging learning environment even though the production of these serious games require complex and dynamic constructs with appropriate designs of multimodal context and engaging interactions, as well as productive pedagogical strategies to preserve the efficacy of learning.
– The companies such as Grandel Games has developed a serious game that achieves behavioral change. For instance, its one of the games – Garfields Count Me In is designed for students in primary education allows them to do repetitive math exercises.
– Additionally, the governments across the world are also encouraging the adoption of serious games for the learning and education application. For instance, in September 2019, The University of Canterbury, New Zealand, announced to invest over USD 4.5 million along with USD 3.2 million from the government for the research on its new Applied Immersive Gaming Initiative. The initiative is aimed at providing assistance to tackle tasks that might otherwise be boring or difficult, such as learning at school, picking up virtual spiders, or practicing piloting skills.

Market Segment by Applications, covers:

Healthcare
Education
Retail
Media & Entertainment
Automotive
Government
Regional Analysis For Serious Games Market:

North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Browse Full Report:

https://www.marketintelligencedata.com/reports/80708/serious-games-market-growth-trends-forecasts-2020-2025?Mode=G88

Influence of the Serious Games Market Report:

-Comprehensive assessment of all opportunities and risk in the Serious Games market.

-Serious Games market recent innovations and major events.

-Detailed study of business strategies for growth of the Serious Games market-leading players.

-Conclusive study about the growth plot of Serious Games market for forthcoming years.

-In-depth understanding of Serious Games market-particular drivers, constraints and major micro markets.

-Favourable impression inside vital technological and market latest trends striking the Serious Games market.

Research Methodology:

Serious Games Market report includes the estimation of market size for value (million USD) and volume (M Sqm). Both Top-down and bottom-up approaches have been used to estimate and validate the market size of Serious Games Market, to estimate the size of various other dependent submarkets in the overall market.

Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

How we have factored the effect of Covid-19 in our report:

All the reports that we list have been tracking the impact of COVID-19 the market. Both upstream and downstream of the entire supply chain has been accounted for while doing this. Also, where possible, we will provide an additional COVID-19 update supplement/report to the report in Q3, please check for with the sales team.

 ABOUT US:

MarketIntelligenceData provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketIntelligenceData provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations

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Irfan Tamboli (Head of Sales) – Market Intelligence Data

Phone: + 1704 266 3234 | +91-20-412 512 12

sales@marketintelligencedata.com

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